RandRange(X,Y) randomize a sort of luck for A.I. Rand(X) - when X is the number of NavigationPoints/spots possible to look at set as target from time to time (or a random time using above stuff)
Relics - spawn randomly - can be possible spots for Seekers - not my relics spawning always around player if anyone else is creative and need hints for game types- a biography like: Papercoffee wrote:or have to search (the hunter) and not directly finds you and shoot.